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Fifth-Generation Workstation Graphics Architecture
The NVIDIA Quadro FX architecture takes application performance to new levels by featuring three parallel vertex engines, a radically new line engine, the industrys first on-chip vertex cache, and eight fully programmable pixel pipelines coupled to a high-speed DDR2 graphics DRAM bus. Graphics pipeline efficiency is magnified by NVIDIAs next-generation crossbar memory architecture, enabling occlusion-culling, lossless depth Z-buffer and color compression.

These elements combine to achieve unprecedented 3D primitive performance: 80 million lit and textured triangles per second, five times faster line performance than the NVIDIA Quadro4 graphics solutions, and massive fill rate powered by eight pixel pipelines. But the true measure of power is application performance¡Xand the NVIDIA Quadro FX architecture delivers more than double the performance vs. the previous generation.

In addition, all NVIDIA products utilize the NVIDIA Unified Driver Architecture (UDA), which is continually optimized for performance, quality, and support throughout the life of every NVIDIA Quadro product. This continual improvement has delivered performance enhancements of up to 100% within nine months after product launch.

Third-Generation Vertex and Pixel Programmability
The design cycle is a long, iterative process from concept, to modeling, and final production. This final production can require hours of offline CPU rendering. The programmability of the NVIDIA Quadro® FX architecture empowers the industrys leading OpenGL® and Direct® workstation applications to now make the production rendering process an integral part of real-time design. This reduces design cycles, increases productivity, and accelerates time-to-market.

Leading this change in workstation application functionality are the major CAD and DCC application vendors, including: SolidWorks, Alias|Wavefront, Discreet, Softimage, and more. End users can take full advantage of the programmable NVIDIA Quadro FX architecture by enabling sophisticated real-time shaders to simulate a virtually unlimited range of physical characteristics, such as lighting effects (fresnel effects, chromatic dispersion, reflection, refraction, BRDF models*, etc.) and even physical surface properties (such as casting effects, porosity, molded surfaces, etc.).

For example, car models can be modified on-the-fly to change their clear coat and metallic reflective paint properties; the sheen of a characters skin can be adjusted through a dynamic range from oily to dry by interactively adjusting a few sliders; or objects can be programmed to dynamically self shadow. Real-time shaders allow these effects to be combined and modified interactively-impossible with simple 2D static texture maps.

Full 128-bit Precision Graphics Pipeline
Sophisticated real-time effects typically involve multiple mathematical operations that demand high precision to maintain image quality. The NVIDIA Quadro® FX features 128-bit IEEE floating-point precision, making available millions of colors in a broad dynamic range. This results in the highest level of accuracy and the ultimate in visual quality.

High subpixel precision is another major contributor to image quality, addressing visual anomalies that cause models to "sparkle" or "crack." The NVIDIA Quadro FX virtually eliminates this problem by providing 12 bits of sub-pixel precision¡Xfour times higher precision than the nearest competitive product.


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Fifth-Generation Workstation Graphics Architecture
The NVIDIA Quadro FX architecture takes application performance to new levels by featuring three parallel vertex engines, a radically new line engine, the industrys first on-chip vertex cache, and eight fully programmable pixel pipelines coupled to a high-speed DDR2 graphics DRAM bus. Graphics pipeline efficiency is magnified by NVIDIAs next-generation crossbar memory architecture, enabling occlusion-culling, lossless depth Z-buffer and color compression.

These elements combine to achieve unprecedented 3D primitive performance: 80 million lit and textured triangles per second, five times faster line performance than the NVIDIA Quadro4 graphics solutions, and massive fill rate powered by eight pixel pipelines. But the true measure of power is application performance¡Xand the NVIDIA Quadro FX architecture delivers more than double the performance vs. the previous generation.

In addition, all NVIDIA products utilize the NVIDIA Unified Driver Architecture (UDA), which is continually optimized for performance, quality, and support throughout the life of every NVIDIA Quadro product. This continual improvement has delivered performance enhancements of up to 100% within nine months after product launch.

Third-Generation Vertex and Pixel Programmability
The design cycle is a long, iterative process from concept, to modeling, and final production. This final production can require hours of offline CPU rendering. The programmability of the NVIDIA Quadro® FX architecture empowers the industrys leading OpenGL® and Direct® workstation applications to now make the production rendering process an integral part of real-time design. This reduces design cycles, increases productivity, and accelerates time-to-market.

Leading this change in workstation application functionality are the major CAD and DCC application vendors, including: SolidWorks, Alias|Wavefront, Discreet, Softimage, and more. End users can take full advantage of the programmable NVIDIA Quadro FX architecture by enabling sophisticated real-time shaders to simulate a virtually unlimited range of physical characteristics, such as lighting effects (fresnel effects, chromatic dispersion, reflection, refraction, BRDF models*, etc.) and even physical surface properties (such as casting effects, porosity, molded surfaces, etc.).

For example, car models can be modified on-the-fly to change their clear coat and metallic reflective paint properties; the sheen of a characters skin can be adjusted through a dynamic range from oily to dry by interactively adjusting a few sliders; or objects can be programmed to dynamically self shadow. Real-time shaders allow these effects to be combined and modified interactively-impossible with simple 2D static texture maps.

Full 128-bit Precision Graphics Pipeline
Sophisticated real-time effects typically involve multiple mathematical operations that demand high precision to maintain image quality. The NVIDIA Quadro® FX features 128-bit IEEE floating-point precision, making available millions of colors in a broad dynamic range. This results in the highest level of accuracy and the ultimate in visual quality.

High subpixel precision is another major contributor to image quality, addressing visual anomalies that cause models to "sparkle" or "crack." The NVIDIA Quadro FX virtually eliminates this problem by providing 12 bits of sub-pixel precision¡Xfour times higher precision than the nearest competitive product.


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